The idea, at the time, was that we could create some extra layered complexity by having cards that could take advantage of the fact that most creatures have two creature types on them
In Magic: The Gathering, each color has a characteristic creature type, and an iconic creature type, each one being indicative of a specific color philosophy
It can steal a lot of cards from your opponent over numerous turns, and its likely to deal some damage while its at it
They include 14 objects, 12 of which are magic cards
Its very much a control deck looking to answer opposing threats while bleeding away at opponents with the commander, Y'shtola, Night's Blessed
Dyadrine, Synthesis Amalgam I appreciate Dyadrine, Synthesis Amalgam for its unique usage of counters