As someone with a basic understanding of Magic, whats really impressive about the Final Fantasy set to me is how it's weaving the mechanics and stories of both franchises together to give these cards a unique spirit

TheTrueSaiyan Posted January 26, 2018 Report Share Posted January 26, 2018 There are lots of ways Konami could have expanded on Pendulums as a mechanic such as Lop-sided scales and have ways to "set" a pendulum monster (as in face down) like a Trap card This could get around Anti-Spell Fragrance which would be interesting Of course, there is no official ruling for "Trap Pendulums" so I'll just list first how I feel they should work (feel free to criticize this as well)Must first be set and cannot be activated the turn they are set (like regular Trap cards) Must be placed in a Pendulum Zone Have Spell Speed 2 activation and effects (like regular Trap cards) Counted as regular Trap cards, not continuous Trap cards, and cards in the pendulum zone when Face-up Don't immediately go to the GY after activation (unless destroyed, etc.) but stay a scale[spoiler=Card]Versatile SwordsmanLevel 4 - Scale 8Warrior/Pendulum/EffectPendulum Effect: You can target 1 face-up Effect Monster your opponent controls

This gave fans another medium to connect with their favorite creatures
Put a Trainer card from your discard pile into your hand
We will not match: rewards that are processed after your match period ends
That doesnt mean I think its bad or youre bad for playing them