The manabase I provided is probably terrible (Im not used to working with fetchlands that dont have dual lands to search up), the mix of removal likely has to be reworked once we know what the format ends up looking like, and the curve is a bit clustered on the three spot between the removal spells and our eight three mana enablers, but just imagining the frustration of an opponent whos trying to crack a board that constantly gets reflooded with Zombies and deathtouch Snakes makes me want to see this in action
His wealth soon overflowed the Port of Marn, and his treasure and military became famous across the realms
This is a great way to protect an important permanent from removal by bouncing it before it's removed, or to reuse a powerful enter-the-battlefield trigger
One of the guys is a skeleton in a robe with a bunch of growths around his forehead
It does tend to have less creative interactions, and up until this point you cant ever have split cards and other variants without the half at least being a non-permanent spell
Very fun overkill, but still overkill