Whenever an opponent casts a spell, that player loses 5 life unless they discard a card
While Control has taken a bit of a hit with the prevalence of Unholy Annex midrange decks since the Magic 30th World Championship, Day of Judgment and Regal Caracal are nice additions to the deck
Canadian Highlander: What if Commander had more rules
Usually, fake cards, especially foils, can feel very slippery and soft, while regular cards have a texture thats hard to reproduce by regular means
The main benefit to this is to make all the other utility creatures you have into your chosen creature type to benefit from all the synergies, but with so few non-zombies, it's worthless
The cards' concept was that they essentially used energy to change the color of a spell being cast or a permanent in play with the concept being that players could do something like playing Thoughtlace on an opponent's spell to turn it blue so they can counter it with a Red Elemental Blast, or do a surprise change of color to a permanent for "protection from" purposes