And while both Rise of the Floodborn starter decks make use of the new Resist skill, it seemed to me that the Amber and Sapphire deck put less emphasis on surviving attacks and more on dealing an increased amount of damage (which doesnt actually involve Resist)
the former earn you coins you can then use on boosters, while the latter can be used to create or clone cards to fill a deck rather than chancing it with booster packs
Cards with void gain some kind of extra ability as long as one of your nonland permanents left the battlefield this turn or if youve cast a spell for its warp cost
It's the kind of card that many collectors will have just forgotten about or assumed would be worthless, so if you have one, better get selling
For me, I would want to combine draw engines to get past creatures and lands with reactive spells as to play my game off the top of my library and on other players turns
There are some great cards in this set that Im not going to mention here