They are cards that say, "Each creature gets -1/-1 until the end of turn." But keyword power will still prevent the card from any spells that would target it
Opening Hand 10 To keep hands without Land Tax or part of the combo, you need a way to survive, or to draw in to the combo
That of course comes with the downside of potentially being blown out, but I think the odds of that are lower than they need to be to counter an effect like this
I figured that was probably the case but knowing your order is in the same situation gives me some comfort

The mechanics include: Transforming Double-Faced Cards - cards that can transform into a different card Disturb - Cards that can be cast from a graveyard that transform into a different card Meld - Combine two cards into one more powerful card Emerge - Sacrifice a creature to reduce the casting cost of the Emerge creature Madness - Cast the card for its Madness cost when the card is discarded Escalate - A modal spell where you can pay extra for each mode beyond the first Flashback - Cast the spell from your graveyard for its Flashback cost Investigate - Create Clue tokens to draw a card Blood tokens - Create Blood tokens to discard a card, then draw a card Undying - Return the creature to the battlefield with a +1/+1 counter Miracle - Cast the card for its Miracle cost if it was the first card drawn this turn Soulbond - Pair two creatures together for additional abilities Thats a lot, and on top of all those mechanics, there are multiple versions of the transforming double-faced cards

Are the generated cards free to use