As a note I've intentionally (mostly) not included cards that are legal in Pioneer, as I feel like some sort of Pioneer Anthology or other method of distribution is probably better for them
It has the downside of being an easily removable creature rather than an enchantment, but having flash means in exchange you get everything Bitterblossom offers at instant speed
Its potency lies in its ability to provide unparalleled card advantage, enabling players to access more resources and options
I got inspired to write this since I picked Eluge for an upcoming Salt Commander Clash episode where I went all-in on the salty cards, but the commander itself ends up being very budget-friendly if you just tweak it a bit
For me, Im only casting it with X equal to five or greater unless Im in a pretty dire circumstance, since returning the creature is the more compelling part of the equation
For each nonland card milled this way, you lose 1 life and a rad counter." Chris Mooney developed the details of rad counters to make you lose life in a non-deterministic way