One land hands are too risky unless they have multiple one-drop creatures, and you are on the draw, but even then I would learn towards shipping the hand back
However, the player must be careful about enchantment destruction or cards like Generous Gift destroying it first
Kheru Goldkeeper ( R ) - Getting treasure whenever you remove something from your graveyard feels fine for a 3 mana 3/3, especialyl as it itself has an ability when it's in your graveyard
If you are dead set on playing the Advisors, Solitary Confinement plus a suitable number of cards in your hand can hold down the fort until you hit your magic number of five
This means that if you hit two of them off a Collected Company, all your creatures get +4/+4, and thats assuming you didnt already have any on the battlefield
Final-Word Phantasm Anyone who has had the opportunity to play with their entire deck at instant speed know just how powerful an effect of a card like Final-Word Phantasm can be