For each result of 1, this creature gets +1/+1 until end of turn
More generally, when proactive cards are weak and reactive cards are strong, there are too many cards that are 100% maindeck (always correct to maindeck them), drafting becomes less interesting due to too many easy picks, and value-based decks become too good without the unanswerable bombs
Options You want as many options for the parts of a card as you can get
For instance, Tree of Perdition rose in price once more, whilst a Fallout card you probably haven't thought twice about has absolutely blown up in value
Red Card Draw Mid and Late Game Hand Refill Bedlam Reveler is a creature that reduces its mana cost for each instant and sorcery card in your graveyard
Once you internalize that, the card evaluations below become obvious: ask of every card, is this a source or a payoff, and does the rest of my deck cover the other side? Best lifegain sources (the engines) You want repeatable, incremental gain lots of small triggers beat one big lifegain spell, because payoffs like Vito or Archangel of Thune care about the number of times you gain, not just the total