You can exert him and gain lore equal to the number of Titans you have out
Two of the cards from Karlachs Rage , Stranglehold and Dolmen Gate, do a good job representing Karlachs role as a tank for the party
For One Mana highlights one mana cards you could be playing but arent, in an attempt to make you diversify your one mana plays over grabbing the easy auto-includes you keep seeing in every game
How Green Ramps in Commander Green's ramp advantage stems from redundancy and resilience
If you block, you might lose your creature, but if you play the whole game without blocking, then you've lost virtually all the value from your creature anyway
The latter won't be getting a sequel because the half wits at Activision decided to make a tie in game to Age of Exinction that literally nobody but them wanted, handed the game to a different developer than High Moon