If an ability of the equipped creature states that it has flying "as long as" a condition is true, that condition becoming true won't cause the creature to gain flying
4 Harpie Oracle Despite its low attack and defense, Harpie Oracle ranks third on this list because of its two extremely useful effects
1 Lightsworn For the Do-gooders among us, Lightsworn is the deck for you
When initially using a sequence length of 180 (instead of 360) packs to model this set, I came across the following problem, which was one of the reasons I opted to rethink the way I was modelling the sets (the other being that a sequence length of 180 packs just didnt give me enough flexibility to get my models to fit the raw data well): As Ultra Prism is a large set which requires two 11x11 sheets to print the reverses, assuming 3.0 Prism Star cards per box would mean a sequence of 180 packs would contain 15 Prism Stars, leaving 165 - an odd number - for the reverses
Green Dragon Sniper I am a fan of relying on blocking in lieu of creature removal to make Green decks work
Weakness: Water (x2) Resistance: None Retreat: 1 Charmeleon Fire HP80 Stage 1 Evolves from Charmander [C][C][C] Slash: 50 damage