The tension between fetching for the 'best mana' verses playing around B2B/Moon is good because it creates dynamics and decisions, which is interesting (compared to everyone playing a minimum three colours with lots of doubles)
This piece just fills me with hope and optimism
Its why Simic decks regularly opt to Draw 25. Trying to go off without at least two counterspells
In the TCG and OCG , Tokens are officially grey-colored cards, but they can be represented by any object that can unambiguously indicate its own battle position
Its pretty easy for this deck to start creating five copies of each Adventure spell once the setup has been achieved, and bouncing five permanents for just two mana is absolutely devastating
Hidden by an information button, as pointed out by Reddit user dattra, the game says, "If the availability for a given booster pack ends, its pack points will no longer be available for exchange." If the availability for a given booster pack ends, its pack points will no longer be available for exchange