They cant exceed that amount, but anything on your Wants list is fair game, so be picky about what you add
If you play any green cards in Magic: The Gathering, youll know how essential it is to pick the proper lands
I won't lie, there's not a whole lot special going on here, just the typical Auras and Equipment to add things that aren't already covered by our commander's keywords
Not only does Stomp give you two damage to use however you see fit, but it also stops damage from being prevented
Triggering Minn every single turn requires slightly different enablers to venturing as Sefris, but otherwise, the philosophy is similar and the payoff equally big
There are some very silly cards that you wouldn't even imagine that become absurdly good in Nadu-based decks, or rather were absurdly good before Nadu got banned