Black cant sacrifice enchantments, but for a Vanguard card, I think we can make an exception
These fall under the Misprint category and must be reported in the listing comment
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These cards are rarely great removal cards, they go 1 for 1 if that and often don't get you a tempo advantage either
There arent enough of them to say that theyre focused in any particular area, but this handful of cards definitely provides powerful ways to promote consistent performance across a lot of strategies
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later