Now, how much of that is due to the cards chosen, and how much is down to Lands being altogether less game-warping than say, Enchantments, is another question entirely
That is not a bad little effect, and every bit of Lore helps
She's better in combat, which is where you'll do most of your work
To help you get there, Fecund Greenshell also has an ability that triggers when it or another creature with toughness greater than its power enters the battlefield under your control
Not to be forgotten are the infamous Fallout Vaults, with Vault 112 featured in the Science
However, you can still only play a land during your turn and only if you have an available land play remaining