The second change made during development was the shift from two spells being cast to two spells being cast by the same player
One that I think is quietly good, if Stalwart Pathlighters condition is met, all your creatures get indestructible, not just the ones with different powers
You may not need an extra land by the time you can entwine it, but you also have the option to destroy one of your opponents lands
In the end, it's hard to tell which is the more powerful one, but the verdict is that the two decks are just too different to really mesh into one refined Commander deck
Of course, you know who wants this the most, and thats the Selesnya enchantments deck, an archetype we didnt have in Standard the last go-round
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