What really limits this card's power, however, is its second line of text--the fact that it forces you to phase out all your lands as well
Lost Isle Calling is neat
What the deck unfortunately lacks outside of its fun playstyle is a decent late game and win conditions, as while you can build energy consistently, there aren't many places to spend it aside from continuing to ramp up your existing board in the late game
It doesn't copy whether that token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on
Its a realistic simulator that lets competitive players train easier than ever from home, and lets casual players enjoy the more intense forms of Magic they cant normally play
XXG gives you X manifested creatures, then immediately puts X +1/+1 counters on each of them