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As, in keeping with the rest of the cycle, The Great Works final ability is exceptionally strong
This deck represents that strategy by using big, tough creatures to keep your opponents blockers busy while your small creatures do the real work
These are called synergy spells. Synergy Spells Start by listing 30 to 40 cards that synergize well with your chosen commander or archetypes game plan
(Players dealt combat damage by them also get a poison counter.) Corrupted At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value
MTG: Mono Red Deck circa 1994 So lets break down the cards in this deck that I swear existed in my possession, with pricing from TCGPlayer