Despite the misunderstanding on my part, I find Sisterhood of Karn to be a fun little creature that gets bigger the more spells you cast from exile
Skip to main content SIGN IN Mystery Booster/The List: A Good Thing (No PW Symbol - Not Tournament Legal) Edition: Mystery Booster/The List Type: Enchantment Cast: Rarity: S Collector #: 086 Spells and abilities you control cant destroy, exile, target, or cause you to sacrifice A Good Thing
If they don't allow you to draw three cards, you instead mill three, growing your valuable graveyard
You only still play one land each turn
If you like lifegain and mill, Hope is the best commander you can be playing
However, this quiet life is threatened by the arrival of the ominous Great Night Owl and the disastrous Elemental Beasts