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But it's absurd when cast for its miracle cost, putting way too much lifelinking stats on board for a mere 2 mana
Broadly, there are two types of counterspells in Magic: hard and soft. Hard counters stop spells in their tracks without any restrictions, while soft spells either only stop the spell temporarily, or have an option to bypass the counter
At 1 mana, you cant get much better value for a hard counter, and stopping that specific noncreature spell from resolving is often way more important than the two extra mana theyll have on the following turn
The thing with these three enchantments is that you can actually get away without any sac outlets at all
Yahenni, Undying Partisan