However, white is not always going to be open at your seat
And because Skullclamp is an equipment, with 1 mana as cost and 1 mana to equip, this means that the amount of cards you can draw per turn is only capped by how much X/1 fodder you can bring out
4 Hullbreaker Horror Waiting Just Beneath The Ice This massive creature can feel a bit like a win-more card, given its incredibly powerful effects, but Hullbreaker Horror will almost certainly never disappoint
If one of the two chosen Forwards can no longer be chosen when it is time to resolve, deal 8000 damage to another suitable Forward
This lets you make some very aggressive pushes early on, and it also lets your Knights play defence as well as offence, since the majority of Knight tokens youll be creating will be white
The bad news is some of those options are pretty high up there in price