Theater of Horrors Card advantage matters
You can play them as-is, of course, but you can also take them apart and add in new cards, take out ones you dont like and just generally experiment with them
Cenote Scout A 1/1 that draws you land or a 2/2 for only 1 mana is usually a good proposition
Being a sorcery, although a potentially 1-mana one, is worse
Top 5 Green Common/Uncommons: Heritage Reclamation the latest riff on this effect can be cycled for the graveyard mode, which I like a lot
Craft Warnings Attempts to craft cards that are rotating out of Standard will give you a warning, reminding you that these cards will soon leave Standard, and ask if you still want to craft them