Wheels decks are an incredibly fun strategy because they constantly affect every player and always offer you some kind of value when you cast them
Losing two cards sucks, especially in a four-player game where youve stopped one other player and the other two are just celebrating, especially since youre almost never using this to protect your own win, but youre playing blue so you dont just lose to a turbo deck with a good draw, and this is what it takes
It randomly counters things like Bonfire of the Damned too which is pretty narrow and utterly devastating as well
With MTG Outlaws of Thunder Junction, you might find yourself preoccupied with the set's Wild West setting or its fun new mechanics that allow your creatures to ride giant toads
The only problem is, it's sorcery speed, so you'd need your Jumbo Cactuar to survive combat
Deadly Rollick Next, we have a card that nearly singlehandedly pays for the Marvels Deadpool Secret Lair