Clone spells that make token clones like Volo, Guide to Monsters are another good inclusion for this deck
I want to take the heavy-handed approach to graveyard hate in the sideboard, something Humans historically hasnt been keen to do, given that format is the Wild West right now
Maybe in my Dragonlord AtarkaDragonlord Atarka list
It might require a commander swap though, since Terra's just not maximized for the precon
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
In 1996 there was very few online resources, and very few of them included photos, so this encyclopedia introduced me and my brother to many of these cards for the first time