At first, I would say it was a stroke of luck where the turn of the meta made it possible for the deck to perform well, plus the player's personal ability to defeat their opponents
Hopefully you will destroy your opponent without her ever getting back into the game
The raw data for the various card types is shown below: image454787 11.2 KB image726287 6.46 KB image726318 6.97 KB image726381 7.89 KB image851943 19.2 KB The uncommons sheet looks as follows: Prinplup, Gardenia, Gabite, Manaphy, Grotle, Yanmega, Volkner, Cranidos, Alolan Dugtrio, Escape Board, Cherrim, Magneton, Oranguru, Drifblim, Pal Pad, Spiritomb, Gumshoos, Luxio, Looker, Shieldon, Order Pad, Monferno, Unidentified Fossil, Honchkrow, Lopunny, Turtonator, Mars, Electric Memory, Floatzel, Skuntank, Cynthia, Cosmoem, Bronzong, Fire Memory, Grotle, Purugly, Unit Energy LPM, Rotom, Drifblim, Gabite, Looker Whistle, Prinplup, Pokmon Fan Club, Cranidos, Oranguru, Missing Clover, Manaphy, Lillie, Magneton, Spiritomb, Alolan Dugtrio, Ancient Crystal, Cherrim, Gumshoos, Shieldon, Lopunny, Unit Energy GRW, Luxio, Escape Board, Honchkrow, Mt
Seller: kt_booktigers , Katy, TX, U.S.A
The second big flaw I find in Spell Snare is that it serves very little specific purpose in the cube, you never play it really to deal with something generic as you might with a Disenchant or Negate effect
This also includes cards that give abilities to other cards