Thinking through all seven of those possibilities in a Grixis shell, or in an Abzan one alongside Lingering Souls, Brutality is more than capable of carving out decisive advantages throughout the early- and mid-game
Slimefoot and Squee Slimefoot and Squee honestly makes it onto this list because of its combos
Force of Wills ridiculous power level is given a pass in Legacy and Vintage in order to help suppress the amount of first-turn kills
- - - NOTES & TIPS (please read): It was made for Photoshop, so there will be problems when using it in GIMP instead Doesn't include Light/Dark Babies or Basic Energy Be sure to turn off the "Stage 2 Tail" layer when making Stage 1 cards Turn off the "Crown" layer for anything that isn't Darkness or Metal-Type After inverting the art shadow for Darkness, reduce the opacity to 90% Pokmon Power color varies by Type (hex values are just guesstimates): Grass, Water, Lightning, Fighting, Colorless, Metal: Red (#f00000) Fire: Blue (#32409a) Psychic, Darkness: Yellow (#ffdd00) You may need to copy/shift the placeholders around depending on how many attacks there are, how long an effect is, etc
Well, the answer isit depends
My argument is that Knight strong enough in this deck that it's worth running despite being a little inconsistent as a turn 2 play