But today, lets take a look at a deck I had originally earmarked as a deck which was all theme and little substance
The ancient Chaos Emeralds possess unfathomable power
The Strategy Your gameplan with this deck is to ramp up to Sauron, the Dark Lord while controlling the board and amassing your Orc Army as large as you can
Enchantment Creature Human Shaman Common Pauline Voss 1/3 NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh : This creature gets +1/-1 until end of turn
Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn
To break it down by ability type: Trample Rancor gives a creature +2/+0, trample, and returns to its owners hand when the creature dies, all for a single green mana