This card fits somewhat awkwardly into the current Green-White shell, Adventures, but I see a lot of solid support for an aggressive Constellation shell, and this is by far the best card to enable that strategy
: Until end of turn, this creature's base power becomes equal to the number of Towns you control
Professional services use a process called die-cutting , where a custom steel blade punches every card to the exact same dimensions with perfectly rounded corners
though you will have Time Lords in the form of Missy, The Master and The Valeyard, at least
We'll be looking to cut those cards in favor of more synergistic options in the next section
What unites all of these decks is the common theme of using the graveyard as a form of game advantage