There are a lot of rules, your deck needs to be properly composed, and different generations sometimes introduce new mechanics
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(It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters
Its sole attack, Elemental Blast, costs a Fire, Water, and Lightning each to use and you have to discard these for a paltry 90 damage
For one thing, you can treat it as a graveyard-oriented way to rebuy an enters trigger
That means you can't free-roll them in just any deck