In your deck, you should have three different types of cards: Pokemon - The most important cards are the actual Pokemon cards, of which there're multiple per individual pocket monster, since each Pokemon usually has several evolutions
This could be a funny commander if you know your playgroup always plays token decks or Kiki-Jiki, Mirror Breaker combos, but I cant see a reason to play this outside those super narrow metagame calls
It also fetches a Clear monster when it hits the field and prevents them from being destroyed in battle
This card gets substantially worse in multiplayer games
Cut out the colored Charizard coloring page and hang it on a thread from the ceiling or lamp
SACRIFICE LAND CYCLE Fallen Empires has a cycle of lands that all enter the battlefield tapped, can tap for one color of mana, and can be tapped and sacrificed for two mana of that same color