Theyre never doing the exact same thing as in a movie
As long as you don't control three or more permanents owned by other players, it is simply an enchantment
Removal-heavy decks are scarce in Modern these days, and being able to race thanks to Aether Vials ability to empty your hand quickly is more valuable
The +1 slows down your opponent's best attacker, and the potentially huge chunk of mill with the -X ability can close out games
Mathematically speaking, thats probably only gonna be like 15 spells by the time you get it out
Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses