Sadly, the alternate mode of "kill a creature with converted mana cost 3 or less" is generally going to be better than the Charms options
its just not effective compared to other incredible catch-all sweepers
The bracket system looks at five main criteria: if the deck includes two-card combos (and how early you can use them) if it can take or chain extra turns, whether there's any mass land destruction, how many tutors are included, and how many game changers are included
A 7 to cast 7/7 flier is reasonable enough with the potential of drawing his buddies along the way
Deck 2 Archfiend of the Dross (ONE) 82 3 Malcolm, Alluring Scoundrel (LCI) 63 3 Coveted Falcon (MKM) 48 3 Cut Down (DMU) 89 4 Darkslick Shores (ONE) 250 4 Spyglass Siren (LCI) 78 3 Deep-Cavern Bat (LCI) 102 2 Demonic Pact (AKR) 99 3 Shifting Grift (OTJ) 66 4 Gloomlake Verge (DSK) 260 3 Preacher of the Schism (LCI) 113 2 Greed's Gambit (BIG) 8 3 Hopeless Nightmare (WOE) 95 3 Unholy Annex // Ritual Chamber (DSK) 118 6 Island (FDN) 275 6 Swamp (ZNR) 382 4 Undercity Sewers (MKM) 270 2 Withering Torment (DSK) 124 Sideboard 1 Tinybones, Bauble Burglar (FDN) 72 3 Spell Pierce (NEO) 80 2 Dreams of Steel and Oil (BRO) 92 1 Duress (ONE) 92 1 Tinybones, Bauble Burglar (FDN) 72 3 Malicious Eclipse (LCI) 111 1 Duress (ONE) 92 3 Ghost Vacuum (DSK) 248
5 The signature exhibits heavy aging where less than a quarter of the signature might be missing entirely