Imagine there were a spell printed that cost 15 mana but that had cycling for 2 mana and put a 0/4 token with defender into play
The pros are that these are easy to attain, and happen in the background The cons are that WotC picked which cards you earn and you have a limited time to do so
Aggro : A hyper-aggressive strategy that floods the board with fast creatures and closes the game before an opponent can stabilize
Then, when it comes to adding a new card to your deck, youll have an easy time deciding which cards to replace
Ward is an excellent source of protection, and so long as it's going onto a legendary creature, equipping it is something that you can easily do the turn you cast it
White does need to work to draw cards, harder than any other color, but there are also ways to get card advantage to help make up the ground