Sorrows Path Now thats what I call a pain land
Proven archetypes maximize your win rate, which accelerates further resource generation
Its hard enough to deal with a seven, eight, or nine-drop on the first or second turn, but to have to do so against the absolute best creature in their deck against you
None of the party effects are particularly good, usually reducing costs by one generic mana for each member of your party, and normally capped at four by the spell cost itself
This often enables very early kills, as an Infernal Tutor in hand can suddenly go and find a ritual effect instead of the Past in Flames to make sure you have enough rituals to flashback
There will often be plenty of cheap interaction just like youd see in a control deck, paired with efficient threats that one could see in an aggro deck