Force of Will, Mana Drain, and more recently Force of Negation are the premier efficient ways to counter spells, requiring either no mana from you, or rewarding you with a tidy portion the following turn
Simply tap dear old Krenko and you get to add X 1/1 red Goblin creature tokens where X is the number of goblins you control
Wrap Up Arcbound Ravager | Illustration by Chase Stone Counter-movement used to be a bit taboo in Magic, as evidenced by Un-set cards using it as a silver-border action
To reduce the cost of a red and blue spell, Nightscape Familiar would need two separate abilities, similar to how Grand Arbiter Augustin IV is templated.
Many Druids have abilities that ramp mana, untap lands, or fetch additional lands from your deck, making them ideal for strategies focused on accelerating your game plan and casting large spells ahead of the curve
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