While theres plenty of fixing to unlock greedy four- and five-color decks, sticking to one color lets you focus on your other priorities when other players are squabbling over lands
Less obvious but sweet tech that I'm throwing in are some free to cast spells like Angelic Favor, mana-neutral spells like Unwind, and some cutesy ways to guarantee draw like Undermine
As a pure damage upgrade, +1/+1 is simply not impactful enough for the era of haymaker Magic
Some of these decks will aim for different infinite loops, while others simply thrive on getting extra uses of activated abilities
However, this Red or Blue Land card (an Island Mountain, being both types at the same time despite only being able to provide one type of mana each turn) is still ludicrously expensive even if you opt for the lowest cost version on offer via Cardmarket
1 Prince John (Greediest Of All) Greedy For Cards