Cards with flashback , foretell , and cascade are all great ways to trigger paradox
Cantrips like Preordain smooth out your draws and help you dig for answers when you need them
It's a fairly solid Control deck
The prompt then asks the LLM to compare its numerical scores against desired ranges, for example commons should not be higher than a 3 on the power scale
Quick expansion: Siren Stormtamer, Dire Fleet Daredevil, Cloud Pirates, Dire Fleet Poisoner, Warkite Marauder, Captain Lannery Storm, Fathom Fleet Captain, Protean Raider, Kitesail Freebooter, Captivating Crew, Ruin Raider, Crafty Cutpurse, Daring Saboteur, Forerunner of the Coalition, Dreamcaller Siren, Dire Fleet Captain, Dire Fleet Neckbreaker, Daring Buccaneer, Brineborn Cutthroat, Rigging Runner, Admirals Order, Lookouts Dispersal, Raiders Wake, Fell Flagship, Fiery Cannonade, Buccaneers Bravado, Pirates Cutlass Goal cards: Dockside Extortionist, Pitiless Plunderer, Hostage Taker Tribal Commander: Admiral Beckett Brass ROGUES Rogues are functionally similar to pirates, and they tend to occupy the same mechanical roles in story settings where pirates dont fit
The en -Kor crossed the Rathi Overlay without issue, but the il -Kor were trapped in the shadow world, halfway between Rath and Dominaria