In general, your prioritization of one-drops should be based on how aggressive your deck is
You know exactly what youre getting when you put Temple of Malady in your deck: You hope to get it early, and it helps you dig for your best cards
It stands out as a high point that I dont know has been equaled since and I feel that some of that comes down to the choice of tribes in this expansion and the direction the product would take in the coming years
Opponents who fail to remove this creature on the same turn it enters the battlefield will have a very difficult time getting rid of it, and that's exactly the kind of threat aggressive decks love to play
Secondly, it allows players to team up their favourite characters without also dropping them into the larger pool of Partnered Commanders, where they could more easily be broken wide open by unexpected synergies
(2026-03-20) If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile