While Heartless Hidetsugu from Betrayers of Kamigawa predated it, Niv-Mizzet was the driving force for changing it to only combat damage
Four mana for a 4/4 reach creature is already a good enough stat line that any red deck will happily play it

Monsters (25): || Disciple of Nephthys | Hand of Nephthys ||| Impcantation Bookstone ||| Impcantation Candoll ||| Impcantation Pencilplume ||| Impcantation Talismandra ||| Sacred Phoenix of Nephthys | Cerulean Sacred Phoenix of Nephthys ||| Devotee of Nephthys || Impcantation Chalislime | Impcantation Creator Crealtar *[YGOrg Translation] Spells (13): || Impcantation Inception || Impcantation Secret Study *[YGOrg Translation] Pre-Preparation of Rites ||| ||| Preparation of Rites ||| Rebirth of Nephthys Extra Deck: | Black Luster Soldier, the Chaos Warrior *[YGOrg Translation] | Borreload Dragon | Borrelsword Dragon | Knightmare Cerberus | Knightmare Phoenix | Knightmare Unicorn | Knightmare Mermaid | Nephthys, the Sacred Flame || Nephthys, the Sacred Preserver | Place-N-Erase Puzzle Polyromino *[YGOrg Translation] Proxy Dragon | | Summon Sorcerer | Underclock Taker | World Regalia Demiurgear *[YGOrg Translation] Nekroz Engine (+5): | Nekroz of Brionac | Nekroz of Clausolas | Nekroz of Valkyrus | Nekroz Cycle | Nekroz Mirror Shinobaron Engine (+5): | Amano-Iwato || Aratama | Shinobaron Peacock | Shinobaronness Peacock Dark Magician Engine (+7 \ -2): | Magicians Rod | Chaos Form || Magician of Chaos*[YGOrg Translation] | Magician of Black Chaos MAX*[YGOrg Translation] | Dark Magical Circle | Impcantation Secret Study*[YGOrg Translation] Hand of Nepthys Impcantation Creator Crealtar *[YGOrg Translation] Engine Card Choices and their Advantages: As stated many times in the introduction and key card walk-through, this deck, regardless of supporting Ritual engine, is all about an endless cycle of combos

During the next turn, you can use the effect of "Four of a Kind" to top deck Club and Heart (in either order), followed by Diamond and Spade (in that exact order)
For gameplay, often the more common versions are better used and still offer the same abilities and strategies, without the risk of damaging a card worth hundreds of dollars during a regular game session
While this card is on the field, this card gains the following effects: - When a WATER monster is banished, set 1 "Tidal" trap card from your graveyard or that was banished