As part of the Making Magic (2003-2005) article series on the game's official site, Mark Rosewater described each color in depth (as well as multicolor cards, artifact or colorless cards, and color-hybrid cards)
While Peter Pan, Never Landing , and Pongo, 'Ol Rascal can't be played for the first few turns, the more of these cards you can get out, the better
So, pick your decks carefully
These are called room abilities. They can only be triggered as long as the dungeon is in play in the command zone and is controlled by the player who owns the dungeon
Ward is a strong ability to have on your side, so the fact that you can grant this aid to all your characters is undervalued
Aurora, Dreaming Guardian Protect your characters from being banished Sleeping Beautys princess is the ultimate support card in The First Chapter, coming in strong with the power to grant Ward to all of your other characters on the field