Saruman, the White Hand Goblins and orcs have never felt more protected than under Saruman, the White Hand, but the real ticket here is the value on noncreature spells, and prowess-lite is a really powerful ability
Pair it with a card like Flickering Ward to supercharge it
My particular favourite is Yunas Whistle a heartbreaking moment in the game meant to help Tidus find her again even over great distances, but here its used to call a creature from your deck, making you search for it until you hit one and actually being able to call it forth unlike poor Tidus in game Listen to my story The Commander format already lends itself well to the FF setting being a multiplayer version of the game so it feels a lot like forming a party with an unlikely band of heroes and dealing with some particularly vicious villains
The probability is 39.9% fewer than two games in five will produce a copy in the opener
Cards like Spellskite which used to be great against removal now were clunky as you traded two mana for a one mana removal
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