Starting out small but slowly building your collection from zero to hundreds of cards is rewarding and satisfying
The key features of Auras were: Could be attached to any permanent or player it specified (with the Enchant X rules text) Couldnt be moved or removed from that permanent or player once placed Went to the graveyard if the permanent it enchanted changed zones They played in fun spaces with these early years, making things like blessings and curses and strange mind magicks A lot of blue enchantments that dealt damage Weird times
In a Bant (green/white/blue) deck with a different commander, though, they fit together nicely
German Versuchsaffe Wenn diese Karte durch Kampf zerstrt und auf den Friedhof gelegt wird, kannst du 1 Gladiatorungeheuer-Monster der Stufe 4 oder niedriger von deinem Deck als Spezialbeschwrung beschwren
Finally, the bane of both Frodo and Modern, The One Ring provides an incredible shield upon entry, followed by an increasingly-absurd stream of card advantage
The downsides: products sell out fast (especially chase sets like Prismatic Evolutions), and they don't sell out-of-print product