Suddenly your utility pieces become a win condition in disguise
Anguished Unmaking Destroying a threat is good, but exiling a target is better: Those pesky death triggers won't trigger (because exiling ain't dying!), and most decks have no way to profit from exiled cards (unlike cards in the graveyard, which some decks are thrilled to have)
Once again, its great to see this entire expansion and the characters from it, but its nonetheless a flavor fail
Decks that abuse the active card draw engines are dominating the current metagame, but there may be answers to be found by peeling back the passive engines
There will be three 50-minute rounds, during which, players will compete in a best-2-out-of-3-games match
So what are the most valuable versions of Donald in the game