Today, there's a fantastic quick start guide available at magic.wizards.com/en/magic-gameplay, and it's easily a better introduction than the Portal rulebooks
My Verdict: Sword of Feast and Famine offers a killer combination of a solid stat boost and powerful mana economy, all while attacking your opponents hand
I cant recall too many Commander games over the last decade that didnt have a bunch of counters somewhere and it would have been nice to get rid of them
It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand." When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics
His ability to generate value and resources makes him a versatile and exciting commander to build around
Because you can use this common card to negate many more powerful cards a great strategy when you are on a budget