These tokens can be sacrificed to search your library for a basic land card, putting it onto the battlefield tapped
Put the rest on the bottom in a random order.) Land - Cave Land (CTRL to add secondary) Protection Protection (CTRL to add secondary) Ramp Canoptek Wraith Wraith Form This creature can't be blocked
So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Keep in mind it counts enchantments your opponents control too
Your creatures won't get more powerful if more than one artifact entered the battlefield under your control this turn
for a 6/4 trampler with haste that draws a card and makes everybody discard a card sounds like a great Cube card, since its flexible and bridges the gap between many strategies