Were going to look at each of the new planes and give them a rating based on the very scientific process of what I think. All right, fine, there are some actual criteria Im looking at
If a creature with double team attacks, youll conjure a copy of the creature into your hand without the double team mechanic (so that it wont snowball)
A fantastic card for creating interactions to disrupt your opponents strategy while developing your own
The Traveling Chocobo is also available in collector boosters in neon blue, green, pink, and yellow, and for the Mels out there, the mechanics on each of these is identical with a very good play from the top of your library effect and triggered ability doubler
This is limited by the cards that work in this ramp payoff + sacrifice artifact space, but there are definitely some like Bristlebud Farmer, Goldvein Hydra, Ancient Adamantoise, and Im sure others
It is not unlike many of the variable mana cost mechanisms like kicker or level up, all of which are good in the same regard however it has this elegance that the others lack that really gives it aesthetic appeal