Sadly, because of how illusive both versions of the card are, many fans struggle to complete their Vocaloid MTG collections because of how massively sought-after and limited this card is
Their abilities really play together well, but at 5 and 6 mana each, they suffer from being hard to stick to the field consistently
#10: Smugglers Copter [mtg_card]Smugglers Copter[/mtg_card] isnt card draw in the truest sense of the word, as it makes you discard a card for each card you draw
There are also a few non-Legendary Creatures which I threw in to help with mana acceleration
If Jo gets big enough, she can be a wincon, but shell at the very least serve as a decent blocker while accruing our value
Wrenn and Six gets more attractive with Faithless Looting in the mix, letting you exchange your excess lands for real cards