But what we're really here for is the fact that every other equipment suddenly becomes a "snap-on" equipment, which means that with a Hammer out you're free to slam every piece of expensive equipment you want onto the table and completely bypass the equip costs once
There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
You can make creatures unblockable by supplying protection and changing colors at any point
That's Honorable Passage in a nutshell: good for making Jackal Pup bite the hand that feeds it, not so good for stopping your opponent's Memory Jar deck
While he isnt set up very well as a Voltron commander thanks to his lack of evasion and supporting abilities, you can accumulate counters on Zack and swing wide, sacrificing him to move all his counters and his most important equipment to whichever creature wasnt blocked
As a result, it's been designed with a lower power level than past UB products, which were built either for Commander or Modern