OLD SCHOOL EDH When I first started playing Commander around five years ago, the game was centered around enter-the-battlefield effects, incremental value, recursion, and combos
Ive seen a number of articles of this style that just default to here are the five cheapest decks in Modern, and I dont think thats the correct way to approach the situation
What a fun color and theme
add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand
The card punishes holders of snow lands
If any of your cards from the days of old have a gold star on it, it will be worth your time to try and find out what it's worth, if you're willing to part with it