Whenever you cast a noncreature spell, he gets stronger, and can then use his freely activated ability to give you the mana to cast more spells
This is the sort of card that will lead to memorable games, and Im here for it
At only 4 mana, its also incredibly well costed for a mechanically unique effect in this color, so it will see a lot of play for years
Mardu Instants Instant (20) 1x Anguished Unmaking 1x Arcbond 1x Boros Charm 1x Cabal Ritual 1x Chaos Warp 1x Comeuppance 1x Crackling Doom 1x Dark Ritual 1x Fated Retribution 1x Fated Return 1x Gideon's Phalanx 1x Hero's Downfall 1x Increasing Vengeance 1x Kolaghan's Command 1x Leave / Chance 1x Return to Dust 1x Terminate 1x Tithe 1x Wretched Confluence Creature (7) 1x Charmbreaker Devils 1x Dualcaster Mage 1x Guttersnipe 1x Monastery Mentor 1x Thermo-Alchemist 1x Toshiro Umezawa 1x Wildfire Eternal Artifact (6) 1x Boros Signet 1x Brain in a Jar 1x Orzhov Signet 1x Pyromancer's Goggles 1x Rakdos Signet 1x Sunforger
The first is that as your Aura/Equipment enters your battlefield, you'll make a 2/2 Spirit which is pretty nice already, and then it has menace, an evasive ability
just remember to stop before you deck yourself